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Small Games. Big Stories.
Tiny analog games inspired by sports, storytelling and play.
New to UYUY Games? Start Here.
BOTTOM OF THE 9TH
Down 2. Nobody out. Win the game.
BOTTOM OF THE 9TH is a tiny baseball game built right onto a sticker.
Close your eyes, tap one of the baseballs, and play the result you hit. Singles, doubles, walks, home runs—and outs—move the inning forward as you try to score three runs before making your third out.
No dice. No cards. No setup. Just stick it somewhere and play.
Win the game? Add your initials and score to the sticker and leave your mark for the next player.
HOW IT PLAYS
Start down 2 runs with nobody out.
Close your eyes and tap a baseball.
Play the result you hit.
Move runners around the diamond.
Three outs ends the game.
Score 3 runs to walk it off.
LEAVE IT. PLAY IT. PASS IT ON.
BOTTOM OF THE 9TH is designed to be stuck somewhere and discovered—a desk, notebook, locker, bar, game room, or anywhere someone might have a minute to play.
5" × 4" sticker game
1 player
Plays in just a few minutes
A UYUY Game.
THE BACKUP GOALIE
A Solo Journaling RPG About Waiting for Your Moment
You weren't supposed to play tonight.
You came prepared to sit at the end of the bench. Track the puck. Stay loose. Watch the starter.
Then something happens.
The coach looks down the bench.
You're in.
The Backup Goalie is a short solo journaling RPG about one unforgettable night on the ice. Stay ready as tension builds, then step into the crease when your number is finally called.
Using playing cards and 2d6, you'll face scoring chances, make desperate saves, build momentum, and discover whether you're ready for the biggest moment of your career.
WHAT YOU NEED
A standard deck of playing cards with Jokers
2d6
Journal and pencil
About 30–45 minutes
1 Player • Solo Journaling RPG • No GM Required
The Backup Goalie isn't about an entire career.
It's about one game, one opportunity, and what happens when the spotlight suddenly finds you.
From UYUY Games — small games about big moments.
Stay ready.
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Book Size: 5.5×8.5
Pages: 16
Format: Softcover Zine
*Ships within 2-4 business days
4 Games. 4 Formats. One Perfect Place to Start.
New to UYUY Games? Start here.
The UYUY Starter Pack gives you four different games in four different formats, all built around the same idea: small games with big stories.
Inside the pack:
Sunday Legends — Printed Zine
A solo football RPG about ambition, sacrifice, and the career you leave behind.
Final Putt — Game-Mark
Draw your own mini golf hole, then try to play your way through it.
The Drive — Sticker Game
A tiny football game built to be played anywhere.
Fight Card — Postcard Game
Step into the ring and see how the fight unfolds.
Bought separately: $26.99
Starter Pack price: $20
Why This Pack?
UYUY Games come in all shapes and sizes.
Some are full printed RPGs you can sit down with for an evening. Others fit on a bookmark, postcard, or sticker and can be played almost anywhere.
The Starter Pack is designed to give you a little taste of all of it.
One zine. One Game-Mark. One sticker game. One postcard game.
Four different ways to play, create, and tell a story.
If you’ve been curious about UYUY but weren’t sure where to begin, this is the place.
Small games. Big stories.
Sunday Legends
A solo journaling RPG about football, sacrifice, and the pursuit of greatness.
From Friday night lights to retirement, Sunday Legends lets you tell the full story of a football star.
Using a deck of playing cards, 2d6, and a journal, you’ll move through high school, college, the draft, and a professional career filled with rivalries, injuries, fame, championships, and difficult choices.
Throughout the game, you’ll balance three tracks:
Glory — your success and legacy.
Humanity — your relationships and life away from football.
Body — the physical toll of the game.
Cards determine the type of event you face, while 2d6 prompt tables guide the story. You decide what happens and record the career as it unfolds.
What You Need
A standard deck of playing cards
Two six-sided dice
A journal
A pencil
No previous RPG experience or deep football knowledge is required.
Will you become a Hall of Famer, a forgotten prospect, or something in between?
The crowd remembers the touchdown. You remember everything else.
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Book Size: 5.5×8.5
Pages: 32
Format: Softcover Zine
*Ships within 2-4 business days
The Cut Man
A Solo Journaling RPG About Blood, Trust, and the Sixty Seconds Between Rounds
The bell rings. The fighter sits. Everyone looks at you.
The Cut Man is a short solo journaling RPG about pressure, responsibility, and the person in the corner who has to make the hard call when a fighter is hurt.
You are not the fighter.
You are not the trainer.
You are the cut man.
When your fighter comes back to the corner bleeding, swollen, shaken, and desperate, you have sixty seconds to act. Patch the cuts. Calm the panic. Make the adjustment. Hide the truth. Or throw the towel before it is too late.
One fight. Six rounds. Sixty seconds at a time.
How It Plays
Using a deck of playing cards, two six-sided dice, and a journal, you guide one fighter through a brutal fight night from the corner.
Each round brings new pressure: emotional swings, technical problems, punishment, injuries, and crisis moments. When damage happens, the game shifts into the Sixty Second Corner mini game. Draw three cards, choose two actions, and decide what matters most before the next bell rings.
Winning matters.
But survival matters too.
You’ll Need
A standard deck of playing cards with Jokers
Two six-sided dice
A pencil
A journal or paper
45–60 minutes
Features
Solo journaling RPG
Plays in about one hour
Cards, Jokers, and 2d6 mechanics
Damage and Momentum tracks
Three cut man traits: Hands, Calm, and Trust
Tense corner-work mini game
Legacy endings based on your choices
Printable fight tracker and play aid
The crowd remembers knockouts.
Fighters remember who kept them standing.
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Book Size: 5.5×8.5
Pages: 40
Format: Softcover Zine
*Ships within 2-4 business days
THE CLIMB
Draw the mountain. Make the climb. Reach the summit.
THE CLIMB is a tiny mountain-climbing game played right on a bookmark.
First, turn the blank mountain face into your own climbing challenge by drawing rocks, cracks, ledges, and dangerous sections. Then grab two dice and a pencil and start at Base Camp.
Each roll determines how far you can climb as you draw your route up the mountain. Navigate around rocks, cross dangerous gaps, find safe ledges, and try to reach the summit before a bad fall ends your climb.
Every mountain is different. Every pencil line tells the story of the attempt.
YOU’LL NEED
THE CLIMB bookmark
2 six-sided dice
A pencil
A little courage
A TINY GAME FOR ANYWHERE
Quick to set up, easy to play, and small enough to live inside your current book.
Draw the mountain. Find a route. See if you can make it to the top.
A UYUY Game
Best Sellers
Sunday Legends
A solo journaling RPG about football, sacrifice, and the pursuit of greatness.
From Friday night lights to retirement, Sunday Legends lets you tell the full story of a football star.
Using a deck of playing cards, 2d6, and a journal, you’ll move through high school, college, the draft, and a professional career filled with rivalries, injuries, fame, championships, and difficult choices.
Throughout the game, you’ll balance three tracks:
Glory — your success and legacy.
Humanity — your relationships and life away from football.
Body — the physical toll of the game.
Cards determine the type of event you face, while 2d6 prompt tables guide the story. You decide what happens and record the career as it unfolds.
What You Need
A standard deck of playing cards
Two six-sided dice
A journal
A pencil
No previous RPG experience or deep football knowledge is required.
Will you become a Hall of Famer, a forgotten prospect, or something in between?
The crowd remembers the touchdown. You remember everything else.
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Book Size: 5.5×8.5
Pages: 32
Format: Softcover Zine
*Ships within 2-4 business days
SATURDAY NIGHT HERO
A solo journaling RPG about glory, sacrifice, and life in professional wrestling.
The music hits. The crowd rises. For a few minutes beneath the bright lights, you are larger than life.
Create a wrestler and live their entire career—from half-empty indie shows to championship main events and the final walk back through the curtain.
Build rivalries. Cut promos. Chase gold. Become a Hero or Heel. Reinvent yourself. Put your body on the line. Then discover how the wrestling world remembers you.
STEP INTO THE RING
Your career unfolds across five eras:
The Indies → The Territories → National Television → The Main Event → The Last Run
Draw cards, roll 2d6, build Momentum, hit your Finishing Move, and create unforgettable matches.
Track Pop, Humanity, and Body as fame grows and wrestling takes its toll.
Your career ends with a documentary-style epilogue revealing what happened after the final bell.
WHAT YOU NEED
1 Player • No GM • 2–3 Hours
Playing cards with Jokers
2d6
Pencil
Journal
Also includes The Promoter's Notebook, filled with optional tables, story starters, alternate game modes, wrestlers, rivals, finishing moves, and more.
What kind of wrestler will they remember?
Book Size: 5.5×8.5
Pages: 80
Format: Softcover Zine
THE PIT BOSS
Keep the game moving. Read the room. Make the call.
The Pit Boss is a solo journaling RPG about running the floor of a busy poker room.
Over the course of eight Texas Hold’em hands, you’ll watch suspicious players, talk to dealers, call surveillance, make rulings, and decide how much you trust your instincts before the cards are revealed.
Sometimes you’ll catch something.
Sometimes you’ll get it completely wrong.
Either way, the floor is yours.
You’ll Need
A deck of playing cards with Jokers
2d6
A journal
A pencil
Inside you’ll find real poker-driven gameplay, Floor! events, The Eye in the Sky, optional house rules, extra tables, and a printable Shift Sheet.
Deal the cards. Watch the table. Make the call.
Book Size: 5.5×8.5
Pages: 36
Format: Softcover Zine
REDLINE
A Solo Journaling RPG of Speed, Sacrifice, and Glory
The visor drops. The engine screams. The lights go out.
Redline is a solo journaling RPG about the life of a racing driver—from childhood karting and junior formula to the highest level of motorsport, championship battles, and the final laps of a long career.
Using a standard deck of playing cards with Jokers, 2d6, and a journal, you'll create a unique driver and follow their story across decades of racing.
You'll compete in quick card-and-dice race weekends through Practice, Qualifying, and the Grand Prix, while the cards and dice also shape the life happening away from the track: rivalries, friendships, relationships, contracts, team politics, victories, failures, and unexpected moments.
Throughout your career you'll balance three forces:
GLORY — Your fame, victories, championships, and legacy.
HUMANITY — The people, relationships, and values that keep you grounded.
EDGE — Your speed, aggression, and willingness to push beyond the limit.
Every career tells a different story. You might become a World Champion, a beloved veteran, a ruthless rival, or a legend remembered for generations.
But Redline isn't only about how many races you win.
It's about the person beneath the helmet—and what happens when you spend a lifetime chasing greatness.
What did racing give you? What did it take from you? Would you do it all again?
A solo racing RPG from UYUY Games.
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Book Size: 5.5×8.5
Pages: 88
Format: Softcover Zine
*Ships within 2-4 business days
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